TROSKY · T3 BLACKBELT
T3 Throwing System

T3 Blackbelt Throwing System

Aim small, miss small

PICK A DRILL

Building Elite Athletic Throwers with Plus Feel, IQ and Command!

PLAYERTap to add player
T3 T2 T1

Tap where it landed · or tap a button

0THROWS
0STRIKES
—COMMAND
No throws yet
NOTESTap to add
20.0

0THROWS
—COMMAND
0.00

Pick a box, then Start → Stop on the catch

Green = strike under the pop time · Red = missed

Pop times 1.6–2.6 per the Speed chart. The printed Countdown sheet says 1.4–2.4.

Belts & Command %
BeltCommandStatus$/hr

You fill your bank account with the currency earned each day at practice. Game day you cash out!

T3 Legend
  1. BH = Barehand · Backhand
  2. FH = Forehand
  3. T1 = Target 1 (strike)
  4. T2 = Target 2 (strike)
  5. T3 = Target 3 (ball)
  6. OT = Over Throw (error)
  7. TT = Total Throws
  8. TS = Total Strikes (T1 + T2)
  9. Command % = TS ÷ TT
Gears
  1. Lazy Speed = 10%
  2. Comfortable Speed = 70%
  3. Game Speed = 15%
  4. Accelerated Speed = 2.5%
  5. Over-Speed = 2.5%
Speed Optimization & Positioning
PopRunnerH→1BInfield
1.6Nitro3.6–3.73–4 in / 3–4 right
1.8GG3.8–3.92–3 in / 2–3 right
2.0G4.0–4.11–2 in / 1–2 right
2.2A4.2–4.3Straight up
2.4P4.4–4.52–3 back
2.6PP4.6–4.73–4 back
Charting Drills
  1. Coaches Chart (1–3× a wk): coaches walk around in catch play and chart 10 throws per player.
  2. Athletic Throws: groups of 4 (2 throwing, 2 charting), one pass through the series, then rotate.
  3. Pop Times: one player at a time, 1–3 throws out of each lane (Neutral, Backhand, Forehand). Chart accuracy and glove-to-target time.
  4. Countdown Throws: groups of 4, the timed series on a countdown clock, then rotate.
Variable Training
  1. Velocity 60/80/100%
  2. Tempo slow/med/fast
  3. Distance 60–130 ft
  4. Time allotted & measured
  5. Pressure
  6. Movement
  7. Release points 1–4 / 4–1
  8. Situational
8 Goals
  1. Carbon-copy the game
  2. Increase flight time / fight time
  3. Build race-fit, race-ready defenders
  4. A new normal: comfort in discomfort
  5. Elite athletic throwers with plus IQ, feel and command
  6. Train as we fight
  7. Find rhythm in chaos
  8. Make your best plays at practice
7 Keys for Motivation
  1. Navigation
  2. Numbers and dates
  3. Competition and results
  4. Accountability
  5. Consequences
  6. Hierarchy
  7. Something at risk
GYMR / DCBA / CSR
  1. My Frequency is High!
  2. My Word is Yes!
  3. My Light is Green!
  4. My Throttle is On!
  5. My Phrase is Play to Win!
  6. My Space is CSR!
  7. My Attitude is Attack on Every Throw!
  8. My Sequence is DCBA!